AI Insights · Timothy · January 2023
Top 5 Third Person Games Performance in Slovakia Q4 2022
Reviewing the performance of the top five third-person games on a unified platform in Slovakia during Q4 2022, including metrics like weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top five third-person games in Slovakia showed varied performance in terms of weekly downloads, revenue, and active users. Below is a detailed overview of their trends.
PUBG MOBILE from Tencent Mobile International Limited experienced notable fluctuations in its metrics. Weekly revenue peaked at approximately $14.4K in the week of November 28, while weekly downloads reached a high of 2.2K in the final week of December. Active users saw a slight increase from 58.2K at the beginning of the quarter to around 57.7K by the end.
World of Tanks Blitz™ by WARGAMING Group Limited had a steady performance with a notable spike in revenue, reaching around $9.8K in the week of December 19. Downloads saw a significant increase towards the end of December, peaking at 1.1K. Active users also showed a gradual rise, ending the quarter with approximately 10.2K users.
Genshin Impact, published by COGNOSPHERE PTE. LTD., displayed varied trends throughout the quarter. The game saw its highest weekly revenue of about $6.7K in early December. Weekly downloads reached their peak at 1K in the final week of December. The number of active users remained relatively stable, ending the quarter at around 9.4K.
War Robots Multiplayer Battles from MY.GAMES B.V. had a consistent performance with a slight increase in revenue, peaking at approximately $3.1K in the last week of December. Weekly downloads showed a significant rise towards the end of December, reaching 682. Active users increased from 4.7K at the start of the quarter to approximately 5.2K by the end.
Stumble Guys by Scopely, Inc. saw a peak revenue of around $4.5K in early October. Downloads fluctuated, with the highest weekly downloads of 7.1K in the week of November 21. Active users saw a slight decline but remained strong, ending the quarter at approximately 41.1K.
For more insights and detailed data, visit Sensor Tower.